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CivCraft - An SMP for Minecraft Wiki

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A living civilization creates; a dying, builds museums. ~Martin H. Fischer
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Sad, but sooo true!


Welcome to CivCraft - An SMP for MinecraftEdit

Blending the elements of nation building in Civ with the actual building in MC, we’re preparing to launch a server that will include:

  • A variety of Civs to choose from (Roman, Greek, Mali, Aztec, to name a few).
  • A clearly defined Tech Tree for progressing your nation from the Nomad Age all the way to Modern times.
  • A much more improved structure to give you guys, the players, a better framework for cooperation with your fellow citizens to get the buildings made.


Server StatusEdit

CivCraft is currently in development, and will be released as soon as Minecraft 1.8 is out (and all necessary mods are updated).


How We PlayEdit

The following sections are about the concepts and rules by which we will be playing CivCraft.


Civilisations (Civs)Edit

Players are sorted into Civilisations. These Civilisations will be modelled on the great civilisations of past and present. Players get to choose what Civilisation they join, although once the game begins, some Civilisations from time to time will not be accepting new players, to keep things balanced.


The Tech TreeEdit

Civilisations must progress through technologies by completing any prerequisites that the technology you wish to research contains. For the most part, the prerequisite will be a building for your city, and a cost in gold ingots. By adding buildings to your city and progressing through the tech tree, you’ll eventually see your town progress from the stone age to the modern age.


Beginning the gameEdit

Before the game begins, entry will be open to join. To join, a whilelist application is required, and one of those questions will be your top 5 preferences of what Civilisation you want to join. In most cases, you’ll get your first preference, and we’ll explain below why you must choose a civ from each group. That said, here is the list of Civs;

European Mediterranean Middle-Eastern/African Asian American/Pacifc

Celts

Dutch

English

Germans

Russians

Vikings

French

Greek

Ottomans

Portuguese

Romans

Spanish

Arabians

Egyptians

Persians

Songhai

Sumerians

Zulus

Chinese

Japanese

Khmer

Koreans

Mongolians

Siamese

Aztecs

Incans

Iroquois

Mayans

Polynesians

Sioux

You must choose one Civ from each region in your preferences. Depending on game interest/player activity, we’ll evenly include civs from each group, to keep a balance of different cultures - for example, if there are 5 Mediterranean civs included, then there will be 5 civs from each other group!


Completing a technologyEdit

As said before, each technology will come with a building requirement and a cost in gold ingots. We’ll provide the starting technologies as an example.

Example - AgricultureEdit

Pre-requisites: None
Cost: None
Leads to:

Pottery

Animal Husbandry

Archery

Mining

Action required: Build a crop farm, minimum size of 8x30. Crop fields need to be enclosed with a fence. Farm also needs a building that serves as a quarters for the workers, as well as a minor storage of crops for distribution to the town.

As you see, there is an action required to ‘complete’ in order to move onto a new technology - in this case, it’s a crop farm. The Administration team of CivCraft are responsible for approving or disapproving the buildings. Each building submitted for approval must:

  1. look good
  2. be to scale (both in size requirements and general aesthetic scale) c. is in the civ’s cultural flavour - ie it must look like a building your civ would build (ie asian, european, etc)


Researching the next Technology (Voting)Edit

As you see from the above example, once Agriculture is completed/approved, a Civilisation can move onto the next tech of their choosing. In this case, it is either Pottery, Animal Husbandry, Archery or Mining. In order to not hold your Civilization up, you must pro-actively organise to vote on which technology you will be researching next, which will take place on the games forums.


City StatesEdit

When you login to CivCraft for the first time, you'll find yourself in a city state. This is one of many city states in the world, and they will both grow in time as well as serve to either benefit, or harm your Civilization.

With each constructed and approved Wonder built, a Civilization can pledge to protect (in other words, ally) with a City State. Which is chosen, is entirely up to each Civilization. If a Civilization is allied with a City State, the City State will provide bonuses (food, resources, weapons) if it is being protected. How this works is, a flag is placed somewhere in the City State of the protecting Civ. At random times, the Admin team will check the City States to see if the flag is there, or if it has been removed by another Civilization. If the flag is there, the bonus is provided. If not, the Civilization that failed to protect it's flag will be given a gold penalty, applicable to the cost of the next technology it researches.

Finally, the size of the city state determines the amount of bonus (and penalty), and more than one Civilization can ally with a particular City State, meaning strategy is important in choosing your allies, and could mean war with other Civilizations as you battle for control over your allies.

See City States for details on the names, types and sizes of the City States.

MiningEdit

It’s funny how in Minecraft we generally create realistic buildings, and frown upon things that don’t make sense (ie a dirt tower that couldn’t possibly hold up it’s own weight!) The same should go for mines - strip mining is a cheap and nasty way to mine, and takes away from the fun caving/spelunking aspect of Minecraft. To mine in Minecraft, you will need to take natural caves, chart them (for yourself and the other players in your Civilization) and mine into them. Instead of creating 2-block high shafts going for 100’s of blocks, you’ll just make the caves at your disposal wider, whilst keeping them accessible for your peers. That said, each mine must be approved by admins before you can officially start mining them.


TreesEdit

One of the techs involves creating lumber mills, which will formalise and regulate each Civilization’s logging. Along with this, we have a simple rule to follow: if a tree is marked with either a torch (because hey, torches work best on trees!) or a ‘planter’ (any non-natural square of blocks around the base of the tree), then the tree should not be cut down.


Game ReferenceEdit

To keep our players informed, this wiki serves as a reference in several key areas. like the whitelist application, a current list of players (sorted into Civs), a list of who is allied with the City States and a breakdown of technologies researched by each Civ.


Whitelist ApplicationEdit

The CivCraft Whitelist Application is a Google Doc form. Note: regardless of your previous experience with theminecrafteffect's SMP servers, you will need to ensure this whitelist application is of exceptional quality. In other words, we're aiming to make CivCraft an awesome experience and it can only be achieved with the most awesome players so make sure it's awesome! Link: tinyurl.com/CivCraftWhitelist


Player ListEdit

The whitelisted players are sorted into each Civilisation for convenience.


City State DiplomacyEdit

This page contains an overview of which Civilisations are allied with City States. This is handy for strategic planning, in both whom your Civ wants to ally with, as well as which rival Civs you want to penalise. See City State Diplomacy.


Researched ListEdit

This in essence is the 'game score', because it shows the overall progress of each Civilisation in regards to technologies researched. This is also handy for Civilisations to see what technology they wish to vote on to research next. See Researched List.

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